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FSX Animations: how to isolate them for default FSX aircraft?

Discussion in 'ModelConverterX' started by Rcnesneg, 14/4/12.

  1. Rcnesneg

    Rcnesneg

    Joined:
    20/2/12
    Messages:
    162
    So SAMM doesn't work with the default aircraft for FSX, or any converted from CFS2, so i have to use MCX to make static aircraft, but when i import them, all the animations are set as retracted/etc and you have to slide the animation slider to extend them, but then everything works. How do i only extend the landing gear and center the control surfaces?
  2. Rcnesneg

    Rcnesneg

    Joined:
    20/2/12
    Messages:
    162
    After working with it for a few hours, it appears you use the "Animation Editor" to select variables, set them, and then "fix selected animations" Is that correct?
  3. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

    Joined:
    28/5/04
    Messages:
    21,248
    Country:
    netherlands
    Hi,

    That is correct, with the animation editor you can fix the animations at a certain position. So that is indeed meant for making static aircraft.

    You might see that some animations need to be fixed at frame 0, while others need to be fixed at 50 or 100.

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