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Me again :-D
I've spent the weekend making a tiny step forward and slowly pulling my hair out. Fulfilling ... I think?
My animations are all showing correctly in the Animation manager in 3DS Max. They also appear to work in MCX when exported to MDL file. However the visibility tags don't seem to work in MCX so I see both the blurred prop, slow prop and still prop all together in MCX.
In the SIM (P3D V4) the animations don't run. The parts are showing but stay on the first frame (I.e. no prop movement and gear retracted.)
The only other odd thing was that in MAX, my right gear compression compressed as intended. However in MCX once exported, it was extending rather than compressing... had to change the xanim file for that animation by changing a positive value to a negative then recompile to mdl to fix it.
I'm not sure where to start with troubleshooting on getting the animations to show in P3D. My only thought is that I read not to clone parts with animations... which is what I did for my LODs. So I'm considering untagging all animations and retagging them. Does this sound sensible?
Cheers
Adam
I've spent the weekend making a tiny step forward and slowly pulling my hair out. Fulfilling ... I think?
My animations are all showing correctly in the Animation manager in 3DS Max. They also appear to work in MCX when exported to MDL file. However the visibility tags don't seem to work in MCX so I see both the blurred prop, slow prop and still prop all together in MCX.
In the SIM (P3D V4) the animations don't run. The parts are showing but stay on the first frame (I.e. no prop movement and gear retracted.)
The only other odd thing was that in MAX, my right gear compression compressed as intended. However in MCX once exported, it was extending rather than compressing... had to change the xanim file for that animation by changing a positive value to a negative then recompile to mdl to fix it.
I'm not sure where to start with troubleshooting on getting the animations to show in P3D. My only thought is that I read not to clone parts with animations... which is what I did for my LODs. So I'm considering untagging all animations and retagging them. Does this sound sensible?
Cheers
Adam