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Anyway to set scale of AI Object placed with SimConnect?

Discussion in 'SimConnect' started by quantumleap, 11/12/07.

  1. quantumleap

    quantumleap

    Joined:
    4/10/06
    Messages:
    5
    Country:
    ca-ontario
    I expect the answer is no based on no reference to it in the SimConnect SDK but does anyone know of a way to set the scale of a default library object placed via a call to Simconnect_AICreateSimulatedObject?

    For example I can place an object such as a crate, but the generic library object for it may be too big/small for the purpose so I want to change its size. As it is a library object I do not have the source to the model to change its size that way. I know I can do the same via creating XML placement code for it and then compiling with BGLCOMP, but that is not a real-time operation and I need to shutdown and restart FSX to see it.

    Any suggestions would be appreciated.

    Jeff
  2. MatthewS

    MatthewS

    Joined:
    28/9/06
    Messages:
    333
    Country:
    australia
    Can you place any object using simconnect?

    I was under the impression that only certain types of objects can be placed dynamically using simconnect (such as planes but not scenery objects such as crates etc)

    Can you tell me how you did it?

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