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Discussion in 'ModelConverterX' started by supercar1000, 31 Aug 2008.

  1. supercar1000

    supercar1000

    Joined:
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    How can I transfer my FSDS project into .API or an ModelConverterX compatible format ?

    I've look on the Wiki and on google and no trace of API format

    thks
    Keven
  2. José Bourgoignie

    José Bourgoignie

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    Hi,

    There is the program FSRegen (see download page)... but if it also works with FSDS... that's the question.

    Greetz. José.
  3. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    FsRegen can only be used to make API macros that call an object from a library BGL. And it only works with GMax files of the FS2002 gamepack.
  4. supercar1000

    supercar1000

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    Another "Gmax Only" Label....

    Is there anything I can Do with FSDS ?!!!
  5. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    FSDS should have an option to save your objects directly as an API macro.

    What do you want to use ModelConverterX for? The most recent version of FSDS can export to FSX MDL directly, so then there is no need for the conversion. If you only have an older version or only have the API macros left and not the FSC file, then converting might be the way to go.
  6. supercar1000

    supercar1000

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    I wanna explore ModelConverter's feature :)
  7. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    OK :). Direct saving to API from FSDS is the best then. Which version are you using?
  8. supercar1000

    supercar1000

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    3.5.1

    (+ 10 caracters)
    Last edited: 1 Sep 2008
  9. warmingham

    warmingham

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    I don't think you can do api files with FSDS v3.5. However it can be done with FSDS v2. Contact Adam Howe at Abacus. I am sure he will give you a link to download it free if you don't have it. Well at least he did with me!:)
  10. supercar1000

    supercar1000

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    good ;)

    (+ 10 caracters)

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