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Autogen SDK - which file?

Discussion in 'AutoGen Object Creator' started by ollium, 24/4/05.

  1. ollium

    ollium

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    Hi
    It's been a long time I would like to use the Annotator but I don't know how to use it. :banghead: In fact I want to add some buldings around my aiport (UWGG) but I don't know which file to open?!!!!!
    I read that I can use Tcalc but it gives me the file with a lot of numbers like 013222222222222Su.bmp but can't find it in FS folder.
    I have no idea which file to open!
    Please, if someone could explain it to me...
    Thankx
  2. artmartin

    artmartin

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    Doubt anyone can tell you exactly where a file such as that one is, if it even exists on your computer. Easiest way to see if it does it to do a search through Window's Explorer for that filename. It's probably somewhere within your addon scenery directories.

    Art Martin
  3. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    That file will only exist on your computer if you have a photo scenery around your airport. Else you will never be able to find the file (and you can't use custom autogen without photo scenery as well).
  4. ollium

    ollium

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    I made a search but of course this file was not found.
    But you can use in Annotator any file from the the scenery/world/texture folder and modify it but you can't know in which place you will see the results. Right?
  5. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    You can also change the AGN file of the default landclass textures, but this will affect the entire world. Not only around your airport. So in general this is not what you want.

    Making an AGN file for other textures does not make sense, as autogen only works on mesh scenery.
  6. ollium

    ollium

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    And is it possible to change the AGN file? As I understand in this very file the information about lan/lon is stored. SO the idea is to make a copy of these files, modify with the annotator and enter the lat/lon position of the place I am interested in, so in this way it will be a unique file that will affect only the place i want :scratchch
  7. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    I think Art can tell you for sure, but as far as I know no lat/lon is stored in the AGN file. It just defines the autogen across the texture of 256x256 pixels. And on every location where this texture is used the autogen is the same.

    If you want to place objects at a certain lat/lon you can better use a normal XML file to place your objects.
  8. ollium

    ollium

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    Thanx Arno,

    But actually what I want to do is to modify texture near the airport, to put more light and so on, I want to do it with paint shop or something, but there are no unique files for this area like for Paris for example.

    So which file defines which texture to use in this or that area?
  9. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    If you want to change the texture type used your can make a new landclass BGL. That why you can assign which of the default textures is used.

    If you want to use custom texture for this area, you will have to make a photo scenery. That is the only way to get a specific texture with its own AGN file.

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