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.bgl Problem

Discussion in 'Airport Design General' started by Jonas, 26/1/08.

  1. Jonas

    Jonas

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    Hello

    When i'm trying to compile my scenery to a .bgl file in airport i get this error message:
    Error in macro file C:\TRIAL\HUS_6.API line 79
    -> LoadBitmap( 0 6 EF 0 0 0 "metal_wall.bmp" )
    -> unknown command
    Plus 10 more (all the textures files to a single house)!
    can someone please help me?
    /Jonas
  2. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    What version of FS? Where did the source file come from? Are you using a tool to generate the source file or doing it by hand? Are you using a tool to compile the bgl file or doing it by hand?
  3. Jonas

    Jonas

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    I'm newbie at this but the scenery is for FS9. Sorry but i don't know what you mean when you ask if a do it by hand (sorry if it's a stupied question:rolleyes:)... I'm using Airport 2.10.
    /Jonas
  4. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    OK. No problem. I don't know anything about Airport 2.1 but hopefully someone else can help
  5. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    I would suggest that you try a more recent version of Airport for Windows. I think version 2.1 is still from the FS5 days :), so that version of SCASM does not know about the LoadBitmap command. I think the latest version is 3.0, after that they switched to SceneGenX and the XML code.
  6. Jonas

    Jonas

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    It works now but i'm going to update:)
  7. Jonas

    Jonas

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    I can't use my scenery:mad:... I select the map for my textures and scenery files and restart FS but when i start it again and test it's still the defualt scenery:(! I got all my .bgl files in the scenery map and all my textures in my texture map (i have copys in the FS texture map) but it still don't work:confused:. Do someone know what the problem is?
    /Jonas
  8. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Did you check if your scenery area is also active in the scenery library inside FS?

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