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BGLComp Import

Discussion in 'ModelConverterX' started by gary20, 21/1/09.

  1. gary20

    gary20

    Joined:
    23/9/08
    Messages:
    41
    Country:
    canada
    Hi Arno

    The new reader for BGLComp bgl files sounds awesome, but I've tried it on both FS9 and FSX .bgl's compiled with BGLComp and it reports as follows:
    "No objects found in file".
    Wondering if I'm missing an import step

    Best

    Gary

    ModelConverterX
    * Added reader for BGLComp BGL files, will read any MDL object stored in it
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

    Joined:
    28/5/04
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    21,302
    Country:
    netherlands
    Hi Gary,

    Maybe I should change the name it bit, could be that is what confused you.

    The BGLXReader will try to read any MDL file it finds in a BGLComp generated BGL file. So that means library BGL files or a file with both objects and placement inside.

    I should note that at the moment only FSX BGLComp files are supported, as reading FS2004 MDL files is not yet working. If you get the message that no objects were found that means no MDL is present in the file you tried to read. Maybe it only contains placement code or airport data.
  3. gary20

    gary20

    Joined:
    23/9/08
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    41
    Country:
    canada
    Thanks Arno

    I did misunderstand the concept
  4. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

    Joined:
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    OK, maybe I will change the name a bit to make it more clear. Or at least the manual will have to explain it :).

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