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Blender <-> FSX MDL

Discussion in 'Blender' started by Marginal, 13/1/08.

  1. Atomic_Sheep

    Atomic_Sheep

    Joined:
    1/10/09
    Messages:
    28
    The tool appears to only be working with older versions of blender.
  2. Moonlight Sonata

    Moonlight Sonata

    Joined:
    28/6/04
    Messages:
    17
    just revisting an old thread - the blender libraries changed from version 2.5 so these files will need to be reworked. I am looking at modding the exporter for fs9.
  3. kowal5376

    kowal5376

    Joined:
    5/6/12
    Messages:
    1
    Hey is there any update on the exporter 'Blender <-> FSX MDL' with animations,attach points and material settings.
    I need just exporter...(not just me,i suppose).
    I have made some airplains with textures,materials and normal maps,even with gauges for FSX.
    It works great,but doesn't have any animations....
    If You have some big problems with that script,just write.We will try to help as we are here
    to help,and support each another.Not just to use others' works.

    Marginal,we will bless Your name if You complete and finish that script.
    PLEASE...:wave:
  4. AeroFiles

    AeroFiles

    Joined:
    13/5/09
    Messages:
    308
    Country:
    faroeislands
    Any news on this ?
    3ds is a bit to expensive and I don't want to use gmax other than for the things that blender can't do such as animate jetways bones etc.
    Last edited: 13/12/12
  5. kevintampa5

    kevintampa5

    Joined:
    3/6/12
    Messages:
    1,691
    Country:
    unitedstates
    Blender exports to .DAE, then use MCX to convert to mdl, bgl, .x or whatever FS filetype you need.

    Its not the best way but it works in the mean time.


    Edit: never mind this post, I misread the topic at hand

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