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Compiler blank?

Discussion in 'SketchUp' started by commercialcobb, 9/1/12.

  1. commercialcobb

    commercialcobb

    Joined:
    16/4/08
    Messages:
    69
    Country:
    us-southcarolina
    I have read completely 2 different tutorials and right towards the end the instructions on getting the object compiled starts to get vague.

    What paths am I sending my compiler to? I set it for the;
    C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK\chs_lib

    How do I know where to find the .bgl if it did compile?

    How do I find it in ADE?

    As you can see in the 2 screen shots, all the paths are right I believe but the compiler just sends me a blank screen??

    Sorry for all the questions but this is really neat and I am getting excited and want to see my work.
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

    Joined:
    28/5/04
    Messages:
    21,245
    Country:
    netherlands
    Hi,

    Which tool are you talking about? You posted in the SketchUp forum, but I am not sure which tool you are using to compile. Can you tell us which tool gives you the problems?
  3. commercialcobb

    commercialcobb

    Joined:
    16/4/08
    Messages:
    69
    Country:
    us-southcarolina
    I was using the compiler in the FSXA SDK and cannot make it work but someone has told me and it's true that ADE has a way to add MDL's through it's program and now I have been successful in adding my scenery's.

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