I have read completely 2 different tutorials and right towards the end the instructions on getting the object compiled starts to get vague. What paths am I sending my compiler to? I set it for the; C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK\chs_lib How do I know where to find the .bgl if it did compile? How do I find it in ADE? As you can see in the 2 screen shots, all the paths are right I believe but the compiler just sends me a blank screen?? Sorry for all the questions but this is really neat and I am getting excited and want to see my work.