So you want the extractor to be able process an input BGL files that contains QMID levels other that 11 or 15 ? Correct ?
The XML file produced by the extractor tool would still have "<Geometry clipLevel="11"></Geometry> " but you can manually edit it if needed. Still correct ?
Hi Dick:
Perhaps you might further elaborate on how to process the XML output file to modify it for use with making FS2004 vector content ?
[
EDITED]
Following the above ideas, might it work successfully if one were to:
1.) Edit the clip level in a
XML file otherwise exported by CVXExtractor, for example:
<Vectors>
<VectorType name="GPSHydroPolygons">
<Vector FileOffsetHex="80">
<QMID u="240" v="241" l="
11" />
<Shapes>
<Shape Index="0" DrawType="Polygon" FileOffsetHex="8E">
<Points>
<Point Longitude="-123.539593219757" Latitude="47.4609375" Altitude="-9999.0" />
<Point Longitude="-123.541867733002" Latitude="47.4612432718277" Altitude="-9999.0" />
<Point Longitude="-123.542268276215" Latitude="47.4609375" Altitude="-9999.0" />
<Point Longitude="-123.539593219757" Latitude="47.4609375" Altitude="-9999.0" />
</Points>
</Shape>
</Shapes>
</Vector>
2.) Set
l=15 (...assuming " l " actually represents the intended clip level as a QMID ...not LOD)
3.) Re-compile edited
XML to
SHP via appropriate compiler (
using required associated files)
4.) Input the
SHP to CVXExtractor
5.) Use CVXExtractor to output a
ex:
BLN file
6.) Append the
BLN file to SBuilder
7.) Compile to FS2004-format vector
BGL ...via appropriate FS9 SDK compiler
[
END_EDIT]
Some of us here would be very grateful for any additional info you might share on how to do what you described above with the XML file.
Thanks,
GaryGB