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FSXA Door animations

Discussion in 'Modeling' started by euroastar350, 19 Apr 2017.

  1. euroastar350

    euroastar350 Resource contributor

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    Hi guys,

    I'm looking at giving "Joey" his opening doors, but the problem is that open at an angle and I can't seem to get them to animate properly within max. There is a total of 5 doors on the real airplane that needs to open this way and I want to find the best way to animate them like the real deal. I've unsuccessfully tried using LookAt Constraints for the first time (I've never used this procedure) and I'm not sure if animating them regularly would do the trick. I'm open for any ideas.
    joey.jpg
     
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  2. hairyspin

    hairyspin Resource contributor

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    Aren't they just on external hinges? Draw a Tape helper from one hinge point to the other to get the precise position and alignment of the hinge axis, align the door's pivot with the Tape helper and Robert est ton oncle. If necessary, place Dummy helpers at each hinge point to give alignment points for snapping to when drawing the Tape helper.

    The same method aligns ailerons, rudders etc exactly on their hinges.
     
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  3. tgibson

    tgibson

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  4. euroastar350

    euroastar350 Resource contributor

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    Many thanks guys, this worked like a charm :wizard:
     
  5. lionheart

    lionheart

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    I draw a line in Max, a Spline line, then use the Vertices to align it with the hinge axis' and then align the gizmo that way. Great also for those flaps that hinge down on those support pylons.
     
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