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EDTQ Pattonville

Discussion in 'Showroom' started by Sascha, 2/3/08.

  1. Sascha

    Sascha

    Joined:
    27/7/07
    Messages:
    30
    Country:
    germany
    Im currently working with a friend on a german airfield called EDTQ Pattonville. Its a small airfield near Stuttgart.

    current status: 80%

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  2. Skydvdan1

    Skydvdan1

    Joined:
    2/7/05
    Messages:
    191
    Country:
    germany
    VERY NICE!!

    Payware, freeware, FS9, FSX?
  3. Sascha

    Sascha

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    30
    Country:
    germany
    freeware, fs9, later fs10
  4. radialronnie

    radialronnie

    Joined:
    7/12/07
    Messages:
    120
    Country:
    unitedstates
    beautiful!

    just one note. the signs could be a little higher resolution, but otherwise, very nice!
  5. Difar

    Difar

    Joined:
    26/8/07
    Messages:
    83
    Country:
    us-ohio
    Sweet... Love the ambulance shack. :)

    Can't wait for the X ver.
  6. Sheva

    Sheva

    Joined:
    19/2/07
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    Country:
    czechrepublic
    Oh s**t :D That looks really, really but really great. My new hub for Eurostars :)

    Kepp up the great job mate.
  7. CrashGate3

    CrashGate3

    Joined:
    8/7/05
    Messages:
    205
    Country:
    unitedkingdom
    Very impressive!

    It's amazing how good the little grass tufts at the edge of taxiways make scenerys look, but no-one ever seems to put the effort in.

    You win the internet :D


    EDIT: Haha, reading this back it looks really really sarcastic, but it's not meant to be!
  8. Sascha

    Sascha

    Joined:
    27/7/07
    Messages:
    30
    Country:
    germany
    Update: Lightmaps!

    [​IMG]
  9. Skydvdan1

    Skydvdan1

    Joined:
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    Country:
    germany
    That is really looking nice.:D
  10. Sascha

    Sascha

    Joined:
    27/7/07
    Messages:
    30
    Country:
    germany
    Another update: seasons

    [​IMG]
  11. radialronnie

    radialronnie

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    Country:
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    WOW! looking very good!
  12. bpahe

    bpahe

    Joined:
    3/6/04
    Messages:
    333
    Country:
    sweden
    Hi! Looks like excellent work, bravo! :)

    /hans
  13. smithte

    smithte

    Joined:
    18/10/06
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    326
    Country:
    ireland
    really impessive work.Just one question,how do you make your grass so deatailed up close??im creating grass for dublin airport but cannot get great detail.Are you using a noise texture??
  14. Sascha

    Sascha

    Joined:
    27/7/07
    Messages:
    30
    Country:
    germany
    i used a plane with the photo texture. over this plane is a second one with a detailed, tileable texture. next i set the opacity in gmax to 20-30% on the detailed map. thats all :)
  15. smithte

    smithte

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    Thanks Sascha.What does the detailed, tileable texture comprise of?? I tried one before but it didnt turn out great.Thanks again,

    Terry
  16. smithte

    smithte

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    I messed around there for a while and came up with this.Its basically just a noise texture underneath the grass and the grass is slightly transparent.Sorry for hijacking your thread.Thanks again,

    Terry

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    Last edited: 15/3/08
  17. Sascha

    Sascha

    Joined:
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    30
    Country:
    germany
    Update :)

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  18. smithte

    smithte

    Joined:
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    Country:
    ireland
    excellent work,looks so real...With my noise texture i used a 512x512 bitmap and i repeated this with uvw mapping about 60 times over a 3000m length.Would repeating it so many times result in a loss of frame rates??Great work again..

    Terry
  19. Sascha

    Sascha

    Joined:
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    Messages:
    30
    Country:
    germany
    I use a 256x256 detail map. i dont know how often this map repeats, but its a lot more than 60 times :D The Detailmap repeats every 5 meters.
  20. Sh4un

    Sh4un

    Joined:
    26/9/06
    Messages:
    19
    Excellent! :) How long have you been working on this?

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