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Discussion in 'ModelConverterX' started by gsnde, 8/2/09.

  1. gsnde

    gsnde

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    Arno,

    I sent you an email with some APIs attached. They show two types of errors: animation not working and wrongly attached to the main object and lights (effects) not connected to the object.

    Aside from that the interface performance is absolutely smooth now :)
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Got it, I will test them soon and report back. Thanks for the feedback.
  3. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Martin,

    They look OK here on my PC with the latest build. Only in BGDASR13.api I see some lights on the ground that I am not sure of. Could you test again with the latest build? I made some changes yesterday that could affect what you see and I believe you tested with Saturdays build.
  4. gsnde

    gsnde

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    I have send you another email with some screen shots attached, Arno.
  5. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    OK, got it. I'll take a look at it.
  6. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Martin,

    I found and fixed the animation problem. It is in this nights build. I will now look at the misplaced attachpoints.
  7. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    OK, also found the attachpoint problem, will also be in the next build. Let me know if they work OK at your place as well now.
  8. gsnde

    gsnde

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    Arno,

    When I try to convert the radar objects (and some others as well) with the latest (17th) build it generates a 0 byte mdl files.

    I will send you the log, the .x files and the apis for analysis.
    Last edited: 19/2/09
  9. gsnde

    gsnde

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    I am sorry for the confusion, Arno.

    It is working perfectly. All animations are there, and the light effects all seem to be placed absolutely correctly. Absolutely great. :D

    Aside from the decimal delimiter we have another issue which can cause irritation: all compiles resulting in 0 bytes sized mdl files occurred when the files were located like this:

    --> API:
    Code:
    "E:\Download\__AIFP&Arno&Helli\ModelConverterX\Andrej Urosevic\API"
    
    --> Output path:
    Code:
    "E:\Download\__AIFP&Arno&Helli\ModelConverterX\Andrej Urosevic\API\Output"
    
    Things work when the files are located like this:

    --> API:
    Code:
    "E:\ModelConverterX\Andrej Urosevic\API"
    
    --> Output path:
    Code:
    "E:\ModelConverterX\Andrej Urosevic\API\Output"
    
    So it is not the space in the folder name which cause the confusion. It is most likely either the length of the path or the "&" character in the folder name, less likely the "_" character. I will test this the next days and report back so that you can make a note in the docu or help file.
    Last edited: 19/2/09
  10. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Martin,

    Spaces should not matter indeed, but I never tried underscores and & character as much as you used them. Let me try if one of them gives such trouble.
  11. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Martin,

    I can't reproduce it here yet with a folder with both the _ and the &. If you find anything more let me know.

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