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Hi Folks
Arno -
Went to open another model -
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'PictureBox'.
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.CreateGraphicsInternal()
at System.Windows.Forms.Control.CreateGraphics()
at ASToFra.HierarchyViewer.DrawTree()
at ASToFra.HierarchyViewer.SetObject(ObjectModel obj)
at ASToFra.MainWindow.ObjectChanged.Invoke(ObjectModel obj)
at ASToFra.MainWindow.RaiseObjectChangedEvent(ObjectModel obj)
at ASToFra.MainWindow.SetPreview(Int32 index)
at ASToFra.MainWindow.UpdateFormBeforeImport(String fileName, Int32 batchCount)
at ASToFra.MainWindow.ImportObject(String filename, Int32 batchCount)
at ASToFra.MainWindow.ImportObject(String filename)
at ASToFra.MainWindow.tlstiImport_ButtonClick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripSplitButton.OnButtonClick(EventArgs e)
at System.Windows.Forms.ToolStripSplitButton.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ModelConverterX
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ModelConverterX.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ObjectWriter
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectWriter.DLL
----------------------------------------
TextureLoader
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/TextureLoader.DLL
----------------------------------------
ObjectModel3D
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectModel3D.DLL
----------------------------------------
ObjectRenderer
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectRenderer.DLL
----------------------------------------
GRV11DLL
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/GRV11DLL.DLL
----------------------------------------
ObjectReader
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectReader.DLL
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Drawing.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing.Design/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
HTH
ATB
Paul
Arno -
Went to open another model -
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'PictureBox'.
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.CreateGraphicsInternal()
at System.Windows.Forms.Control.CreateGraphics()
at ASToFra.HierarchyViewer.DrawTree()
at ASToFra.HierarchyViewer.SetObject(ObjectModel obj)
at ASToFra.MainWindow.ObjectChanged.Invoke(ObjectModel obj)
at ASToFra.MainWindow.RaiseObjectChangedEvent(ObjectModel obj)
at ASToFra.MainWindow.SetPreview(Int32 index)
at ASToFra.MainWindow.UpdateFormBeforeImport(String fileName, Int32 batchCount)
at ASToFra.MainWindow.ImportObject(String filename, Int32 batchCount)
at ASToFra.MainWindow.ImportObject(String filename)
at ASToFra.MainWindow.tlstiImport_ButtonClick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripSplitButton.OnButtonClick(EventArgs e)
at System.Windows.Forms.ToolStripSplitButton.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ModelConverterX
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ModelConverterX.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ObjectWriter
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectWriter.DLL
----------------------------------------
TextureLoader
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/TextureLoader.DLL
----------------------------------------
ObjectModel3D
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectModel3D.DLL
----------------------------------------
ObjectRenderer
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectRenderer.DLL
----------------------------------------
GRV11DLL
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/GRV11DLL.DLL
----------------------------------------
ObjectReader
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectReader.DLL
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Drawing.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing.Design/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
HTH
ATB
Paul