"(previous Microsoft) Flightsimulator Steam Edition - Next Version / Generation" this one.
Thanks for the confirmation nz255
For devs... it's ditched the FSX file format - or rather it won't have backwards compatibility.
Mmmm... is this a good way to increase community involvement, forcing them to start developing from scratch all over again?
"In order to market as an official FSW add-on, you will be able to sell your add-ons on your own store as long as it is made available on the Dovetail channels as well. " Aimee, Dovetail
And thereby forcing a kind of monopoly down all (non-preferred) developers throats, just like Apple, Google and Microsoft are doing on with their "Apps-stores" that have become the (almost) only portal that will give access to their owned and build platforms... I wonder if this will be a good thing?.
This line make me also wonder how about "Unofficial FSW-addons",
- Can they and how can these "Unoffical FSW-addon" be created by what tools?
- How can one be add "Unoffical FSW-addon" to somebodies copy of FSM on one's own computer?
- Does a non-preferred add-on developer going to have to pay a "license-fee" to DTG to even get a change to be published (see other thread about it over here) on the Steam platform
-
http://www.fsdeveloper.com/forum/threads/looking-for-c-or-xml-gauge-developer.439942/
Or is this a simple, elegant and very bold move to lockdown this flightsim-section of the market to only DTG own content and her "preferred 3rd party add-on developers"... introducing the "flightsim-App-model" and "DownLoadable Content model" into the flightsimulator world which will allows only few to fully control, dominate the future DTG flightsim world?
Let us know when there's an SDK. Not interested until then, however lovely it looks.
Exactly! Tom, that was the first thing that came to my mind too.
Is anyone - besides DTG and her inner circle of "preferred 3rd party add-on developers" - even get a fair change to start developing / adding their own
and/or some decent add-on materials into DTG flightsimworld when there is no decently documented SDK publicly coming out in the open.
I'm wondering what DTG in the end truly is going to deliver (to the users / developers community) from everything they stated in the video like:
(00:20) - "that they want to work with the community"
(00:35) - "DTG will provide a platform that will stand the test of time over 5-10 year"
(01:00) - "Changing from 32 to a 64 bits application"
(01:17) - "Really appreciate the aircraft in a way that was previously not possible"
(01:32) - "The systems in the aircraft are all faithfully represented"
(01:46) - "We work with a number of 3rd party developers, who have years of experience"
(02:15) - "...take it to the next step, we have the .... mission tool<cut> same tool as the DTG designers to create content"
Some (more) questions that came into my mind after watching this video:
How does DTG want to work with the community is a riddle to me, since they already have chosen to work with their preferred 3rd parties?
Is this program going to be a complete rewrite from 32 to 64 bits? or a simple recompilation from 32 nits into 64 bits software?
>>
I wonder if it is going to be possible to "ADAPT"/ "ADJUST" and/or "SWAP" their INTERNAL FLIGHTMODEL as well? (like Flightgear and X-plane already has)
-
http://wiki.flightgear.org/Flight_Dynamics_Model
-
http://forums.x-plane.org/index.php?/forums/forum/53-flight-model/
Besides this, I'm wondering if DTG indeed will come out with an extensive - and above all well-documented
- coding-theory and
- relevant beginner to advanced level sourcecode-samples
so that everyone who want to learn the tricks of the trade can start doing so.
FINALLY another (long-term-development) question:
This line on their homepage, deep down in the black colored footer I found this line:
"This product is strictly for entertainment purposes only."
This line makes me wonder what kind of (long-term) intention of DTG when they state on the other hand this:
(00:35) - "DTG will provide a platform that will stand the test of time over 5-10 year"
Is DTG going to strip down and gameify previous FSX:SE into more of a Steamified / XBOX type of flight-game?
I'm looking forward to their next press-release