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FS variables definitions: where to get?

Discussion in 'Tools programming' started by serresjio, 15/2/09.

  1. serresjio

    serresjio

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    Where to get full list of pre-fsx variables (like AIRCRAFT_PARAMS and etc.) with information about what its indicate? I had looked in all FS SDKs, but what i found - it is some superficial definitions. I also looked up in BGLC_9_Source, but i'm not sure that this list of variables appears to be full.
    Last edited: 15/2/09
  2. n4gix

    n4gix Resource contributor

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    What you've seen is all you get! :eek:
  3. serresjio

    serresjio

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    ha
    "what i get" or "what i can get"?:rolleyes:
  4. n4gix

    n4gix Resource contributor

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    E:\FSX_SDK\SDK\Core Utilities Kit\Variables

    Event IDs.htm //Commands

    Simulation Variables.html //sim variables :cool:
  5. serresjio

    serresjio

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    Thanks Bill
    But there is no variables i can use in BGL:(
  6. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    I think he is asking for FS2004 Bill
  7. serresjio

    serresjio

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    Oh, sorry, i got misprint! I wrote "fsx" instead of "pre-fsx" in my first post! I meant fs7,8,9 variables of course!!!:)

    I opened the BGLC.EXE executable binary with VisualStudio's IDE. Then i expanded its RCDATA section. This section contains some .INC files with BGL macros and constants definitions. Are these definitions complete? Please, ask! Where to get miscellaneous definitions if ones exists??
    Last edited: 15/2/09
  8. serresjio

    serresjio

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    Hey, people... are you just sleeping????:confused:
  9. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    I would strongly suggest that you are a little more polite if you want help. Also a lot more patient. Three hours since your last post is hardly a time span to become impatient and rude,


    People will try and help but we all have our own lives to live. Also we are all in different times zones so are not all awake at the same time.
  10. serresjio

    serresjio

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    Thanks, Jon
    I simply was confused why anybody "doesnt says yes nor says no" on this topic. Sorry for any rudeness if it took place.:eek:
  11. rhumbaflappy

    rhumbaflappy Moderator Staff Member Resource contributor

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    The BGLC_9 download contains an HTML file that lists the source variables and macros... no need to further hack the executable.

    You might try to find an earlier FSUIPC SDK download, as Peter probably has more insite into the innards of the sim than anyone else.

    Dick
  12. serresjio

    serresjio

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    Dick, thank you very much.
    I read Peter's list on offsets. But there is no offsets that interested me. These offsets/tokens from
    range 0x0098..0x0230 are too being frequently referenced from bgl files, as i observed :scratchch
    Last edited: 16/2/09
  13. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    The FSUIPC offsets can indeed not be used in BGL commands. What you have mentioned already are the best sources around. So the BGLC_9 documentation, the FS2000 scenery SDK has some list and also the FS98 SDK might be helpful.

    But there is NO completely and fully documented list. You will have to do with the pieces that are available.

    Is there a specific variable you are looking for?
  14. serresjio

    serresjio

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    Arno, you made things clear. Greatest thanks!!!
    Yes, i have encountered some variables with GUIDs that are not from 2002's MDLFMT.doc glossary. But these ones very much alike those from MDLFMT. Here is the output of some of them:
    variable 0x00ca - unknown GUID 45614130-34e5-11d3-a479-00105a24d108
    variable 0x00ce - unknown GUID 039b6220-34e5-11d3-a479-00105a24d108​
    Found in MDL8 mdl file.
    Last edited: 17/2/09

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