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FS2004: Nose-wheel/rudder connection

Discussion in 'Modeling' started by bpahe, 15/1/07.

  1. bpahe

    bpahe

    Joined:
    3/6/04
    Messages:
    333
    Country:
    sweden
    Hi!

    Tinkering on with my animations, I am basically trying out all my stuff in FS2004 since my exterior model does not have that many animations - it would be fairly easy to remake the current animations for FSX.

    Anyway, I tried to link my nosewheel to the rudder_key animation yesterday, instead of using the C_Wheel keyframed animation (it does look kind of jerky in the sim, does it not?), but instead of turning the animation along the wheel axis it made the whole front gear/wheel rotate along the rudder axis (so that when turning full left the gear/wheel was positioned some 1-2 meters outside the fuselage).

    Since having 2 animations with the same name does not seem to work, does anyone have a tip to share on how to link an object to an animated part without using its center of rotation?

    Not a major issue, but it would be nice to know... :) C_wheel works, but...

    /hans
  2. FelixFFDS

    FelixFFDS

    Joined:
    30/9/06
    Messages:
    1,614
    Country:
    puertorico
    If I read this right, you made the nosewheel a child of the rudder_key part. Then yes, that will cause the animation to be linked at that rudder_key part.

    Unlink - and then rename your nosewheel rotation to rudder_key_01 and animate as necessary.
  3. bpahe

    bpahe

    Joined:
    3/6/04
    Messages:
    333
    Country:
    sweden
    Oh, it seems so easy suddenly... :eek:

    /hans

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