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.fsc format

Discussion in 'ModelConverterX' started by Maurizio G, 1/2/10.

  1. Maurizio G

    Maurizio G

    Joined:
    8/6/09
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    12
    Country:
    italy
    Hi guys,
    i wanted to ask if the export format for FSDS (.fsc) is currently in progress... Since i am not so expert with GMAX i was wondering if it could be useful to have this feature (for me for sure it would be :) ) inside ModelConverterX. In this way it could be easier to retexturize the objects.
    thank so much
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

    Joined:
    28/5/04
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    Country:
    netherlands
    Hi,

    It is on the wishlist, but I have not yet started on coding it. I am still not 100% satisfied with the FSC importer, so I am not sure if I understand the FSC format well enough. But in the end I plan to add it.
  3. Maurizio G

    Maurizio G

    Joined:
    8/6/09
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    12
    Country:
    italy
    thank so much Arno! FSDS is a good program, pretty well intuitive tu use, and it allows very complex production.... I find GMAX very good but not so easy to use, at least for me. I tried to import an .fsc project in ModelconverterX and it seem to be read all properly. I really hope you can add the export feauture in this format in your wonderful and so useful program. An example of what you can do with FSDS....

    http://blogfsx.forumfree.it/?t=45859369#lastpost

    in not so long time....
  4. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

    Joined:
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    Hi,

    The part that is not read in correctly yet is animations. But maybe I should not worry about that for now and just make an exporter that can at least save the geometry correctly.
  5. Maurizio G

    Maurizio G

    Joined:
    8/6/09
    Messages:
    12
    Country:
    italy
    Yes, according to me the geometry is already a good feature. Animations, well, not a lot of the used objects have it. It's already very good when you have the shape inside FSDS and you can retexture or modify the object. I think that for a lot of people would be a fundamental feature. Your tool is an absolutely must have :)
  6. FelixFFDS

    FelixFFDS

    Joined:
    30/9/06
    Messages:
    1,614
    Country:
    puertorico
    Arno - remember that users of FSDS are basically masochists.

    Importing animations would be "nice" but we'd rather get a decent mesh/geometry.

    Of course, that way I can really have the best of both worlds - create the mesh in FSDS, easily export to gmax or any other "real" modelling program, abuse it there, and bring back the sliced/diced/extruded mesh part back into FSDS.

    :)



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