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FSDS2 model in FSX

Discussion in 'Modeling' started by mike_cyul, 22/10/06.

  1. mike_cyul

    mike_cyul

    Joined:
    28/9/06
    Messages:
    33
    Hi there. When I try to import my FSDS2 model into FSX, everything works just fine, except that the model loses its specular shine. I'm not referring to the alpha shine, but rather the one that is a part of the model itself.

    Does anyone know how to fix this?

    Thanks,

    Mike
  2. Gerard

    Gerard

    Joined:
    3/10/06
    Messages:
    19
    I don't have FSX yet but my guess is you need to add a specular map...

    gh
  3. mike_cyul

    mike_cyul

    Joined:
    28/9/06
    Messages:
    33
    I think you're probably right. I wonder of there's any way to get an FSFS2 model to recognize that?

    Mike
  4. FelixFFDS

    FelixFFDS

    Joined:
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    puertorico
    FSDS does not handle specular "maps" as gmax / 3DS Max do.

    Within FSDS, look at the specular color/power assignments in the texture selection dialog and adjust there as necessary.
  5. mike_cyul

    mike_cyul

    Joined:
    28/9/06
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    Many thanks, Felix. A slow loading texture in FSX revealed that specular shine was inded there - but I'd forgotten to check the reflective textures box in FSDS.:eek:

    Mike
  6. FelixFFDS

    FelixFFDS

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    Just as a general reminder... FSDS2 builds to the FS2002 SDKs. As long as a particular FS2002 feature is supported in FS-X, we're okay.

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