Hello All! I'm confusing myself so I need your guidance to straighten me out... PROBLEM: I have a GMax created LOD model that is partially textured. The LOD works perfectly and the textures look exactly the way I want but... As I move to within 10m or so of the object it disappears no matter which direction I approach it from. The model was doing this before I applied the textures and I had hoped that the textures would stop this from happening... but it hasn't. I vaguely remember something like this happening to someone else and most of the suggestions leaned toward V1 and V2 setting... but I'm not 100% positive of that... I'm using GMax to create my models (with and without LOD); Export for library compiling with FSRegen; I place the newly created macros in FS9 with FSSC... Now I've been trying to remember the use of V1 and V2 and their impact on macros. If I remember right... V1 is the farthest distance visible in front of the user? And V2 is the farthest distance behind the user?? Is there a "rule of thumb" to setting them? Do they really affect anything in FS9? When placing the macros with FSSC I changed the default V1 from 10000m to 8000m and the default V2 from 100m to 80m. Mostly to decrease the range they are cached/viewable to keep FPS from any unnecessary degredation. So.. am I correct about the uses of V1 and V2? Could they be the cause of this issue? Thanks, in advance, for any input or suggestions.