Hi all- First, Arno, thanks so much for this program. It has some great potential to developers! The problem I'm having is related to textures. I can convert an FSX model to use in FS9 without issue, but the problem is related to FSX using a DDS texture. I converted the texture to a 32-bit BMP and changed it in MCX to match using the Material Editor, but the textures seem to be way off now. I checked the original DDS and the new BMP, both of which are identical other than the format. Any thoughts or ideas as to what would cause this?