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Gelnhausen [EDFG]

Discussion in 'Showroom' started by DB_420, 3/10/06.

  1. DB_420

    DB_420

    Joined:
    3/10/06
    Messages:
    5
    Country:
    germany
    Hi,

    I'm developing the Airfield of Gelnhausen at the moment.
    It's my first attempt to design a scenery so please be kind :)

    Here are some screens:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    A few dynamic objects are still missing.
    Thanks go to all posters of this board for writing their helpful posts.
    Special thanks go to Arno and GianP for their tree librarys.

    Greets,
    Daniel
  2. Dirk@EDVE

    Dirk@EDVE

    Joined:
    30/9/06
    Messages:
    13
    Country:
    unitednations
    Hi Daniel,

    I've just had a look at some real world pictures of your airport, and it looks like you are a talented scenery designer!

    I've never been to Gelnhausen, but the name rings a bell. I wonder if one of your dynamic objects will be an athlete running the 400 meter hurdles...

    Dirk
  3. DB_420

    DB_420

    Joined:
    3/10/06
    Messages:
    5
    Country:
    germany
    Hi,

    thanks for your positive feedback.

    I've just seen that only 1024 frames per object are permitted, but this isn't suifficant for driving up and down the airfield, so I guess I'll make them static.

    I'm currently beta-testing the airport with some member of our local club, so it could be available in a week or two.

    Greets,
    Daniel
  4. Dirk@EDVE

    Dirk@EDVE

    Joined:
    30/9/06
    Messages:
    13
    Country:
    unitednations
    Hi,

    Arno found a workaround for the 1024 frames problem. You should find more info somewhere around these forums.
    You could use a tool like "Busy Objects", and then there's always the old AFCAD/TTools method.
    But all these are rather complicated, and from what I understand, ground traffic will be so much easier to create in FSX!

    Dirk
  5. DB_420

    DB_420

    Joined:
    3/10/06
    Messages:
    5
    Country:
    germany
    Hi,

    now I'm ready to release the airport after a meeting and (hopefully *sigh*) a clearance from the flying club's head.
    The ground poly has got a new alpha channel, which lets it integrate smoothly into the default scenery (or SG4).

    @Dirk:
    Eigentlich könnten wir auch Deutsch sprechen ;)

    Some new screens:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Greets,
    Daniel from Gründau
  6. DB_420

    DB_420

    Joined:
    3/10/06
    Messages:
    5
    Country:
    germany
    EDFG Release!

    Hi, the Scenery is now available at Avsim.com
    Just search for "Gelnhausen" or "EDFG".

    Have Fun and don't forget to read the readme.txt.

    Gruß
    Daniel
  7. DB_420

    DB_420

    Joined:
    3/10/06
    Messages:
    5
    Country:
    germany
    Hi,

    I recently completed the update 1.1.
    You can find it on Avsim by searching "EDFG2006".

    Cheers,
    Daniel
  8. jdberg

    jdberg Resource contributor

    Joined:
    19/6/04
    Messages:
    334
    Country:
    germany
    Hi Daniel,
    have noticed the Gelnhausen-Scenery very late but want to congratulate you to the result. Very nice scenery, if you plan to make more of them in the Rhein-Main-Area please let me know.

    Jörg

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