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Generic.xml

Discussion in 'ObPlacer and ObPlacer XML' started by arno, 24/1/05.

  1. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    If you have suggestions for objects missing in the generic.xml file, please post them here. I will then update the generic.xml file and upload the lastest version this this thread again.

    This way we can improve the generic.xml file also between releases of ObPlacer XML.

    Attached Files:

  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Last update: 4 objects added related to ILS (antena/shed)
  3. borisforero

    borisforero

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    New objects

    Hi Arno!...i wonder if it's possible to add some small buildings in the list... :scratchch
  4. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Boris,

    If someone finds some GUIDs of them in default libraries, then I will certainly add them. But at the moment I would not know their GUIDs.
  5. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    I have nver seen the autogen tree library available?#
  6. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    That is correct, because there is no library of the autogen trees. They are generated by the scenery engine directly.

    And please ONLY use this thread if you can REPORT new objects for the Generic.xml file. NOT for questions like this.
  7. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    Apologies - I am new to this forum and did not apprecaite the rules

    EDIT by Arno: No problem, I just want to prevent that this thread goes too much off topic (it must discuss the generic.xml file). You can always make a new thread for your questions of course.
    Last edited by a moderator: 13/11/05

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