1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Getting the Mesh to "Flow"

Discussion in 'Modeling' started by VulcanB2, 18 May 2007.

  1. VulcanB2


    24 Dec 2005

    I think I'm most of the way there through sheer persistence (didn't take too long, either, thankfully), but was wondering about the best method to achieve the following:

    Imagine the nose of an airliner (e.g. 737). What is the best way to/how do you, "flow" the mesh, to take account for the cockpit windows without distorting the mesh so much you get creases in it, and strange shadows?

    As I say, I've just about got it for the model I'm working on now, but I don't know if I have a too complex mesh (i.e. lots of polys) or not enough. Is it just a case of trial and error for each model, or is there a way you can pre-determine a mesh layout that generally works for the aircraft in question?

    The fuselage is a cylinder with 32 sides, and 11 length segs.


    Best regards,
    Last edited: 18 May 2007

Share This Page