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Getting the Mesh to "Flow"

Discussion in 'Modeling' started by VulcanB2, 18/5/07.

  1. VulcanB2

    VulcanB2

    Joined:
    24/12/05
    Messages:
    177
    Country:
    unitedkingdom
    Hi,

    I think I'm most of the way there through sheer persistence (didn't take too long, either, thankfully), but was wondering about the best method to achieve the following:

    Imagine the nose of an airliner (e.g. 737). What is the best way to/how do you, "flow" the mesh, to take account for the cockpit windows without distorting the mesh so much you get creases in it, and strange shadows?

    As I say, I've just about got it for the model I'm working on now, but I don't know if I have a too complex mesh (i.e. lots of polys) or not enough. Is it just a case of trial and error for each model, or is there a way you can pre-determine a mesh layout that generally works for the aircraft in question?

    The fuselage is a cylinder with 32 sides, and 11 length segs.

    [​IMG]

    Best regards,
    Robin.
    Last edited: 18/5/07

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