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Hi, all.
1. I have recently purchased FSX SE and download a separetly bundle of SDK files from here:
http://www.fsdeveloper.com/wiki/index.php?title=SDK_Installation_(FSX)
- SP1: https://www.dropbox.com/s/qmda3pt27fdao9z/FS_X_SDK_SP1a.zip?dl=0
- I have been using this SDK without any problems for my sceneries (resample for phototerrains, Annotator for autogen etc)
2. I installed Gmax to a separeted folder: D:\Program Files\Gmax\
3. I have copied "FSX_GmaxGamePack" to "gamepacks" inside Gmax mainfolder.
4. I run the file "FSX_GMax" and checked the "FS Tools": all is there, all is OK.
5. By the moment of exporting any model, after selection MDL files, I get the message: "Failed to find FSX SDK installation path!"
6. As I did a manual installation, I added these lines to the registry:
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Flight Simulator X SDK]
"SetupPath"="C:\\Program Files (x86)\\Steam\\steamapps\\common\\FSX\\SDK"
"SdkRootdir"="C:\\Program Files (x86)\\Steam\\steamapps\\common\\FSX\\SDK"
7. I also checked these posts and did not find a solution for my problem:
- http://www.fsdeveloper.com/forum/threads/gmax-fsx-sdk-path-not-found.311550/
- http://www.fsdeveloper.com/forum/threads/failed-to-find-fsx-sdk-installation-path.3568/
Could please somebody help me? Is this issue linked to a key in the registry? Is there a way to use Gmax succesfully with plugins from FSX SDK SP1A? Do I need to test another plugin? In this case, I mean, "gmax_FSModelExp". Ideas? A migration for 3DS MAX? Free?
System:
- Windows 10
- FSX Steam Edition
- SDK SP1A
Thank you! (big post, but I tried to give as much as detail I could)
Matheus
1. I have recently purchased FSX SE and download a separetly bundle of SDK files from here:
http://www.fsdeveloper.com/wiki/index.php?title=SDK_Installation_(FSX)
- SP1: https://www.dropbox.com/s/qmda3pt27fdao9z/FS_X_SDK_SP1a.zip?dl=0
- I have been using this SDK without any problems for my sceneries (resample for phototerrains, Annotator for autogen etc)
2. I installed Gmax to a separeted folder: D:\Program Files\Gmax\
3. I have copied "FSX_GmaxGamePack" to "gamepacks" inside Gmax mainfolder.
4. I run the file "FSX_GMax" and checked the "FS Tools": all is there, all is OK.
5. By the moment of exporting any model, after selection MDL files, I get the message: "Failed to find FSX SDK installation path!"
6. As I did a manual installation, I added these lines to the registry:
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Flight Simulator X SDK]
"SetupPath"="C:\\Program Files (x86)\\Steam\\steamapps\\common\\FSX\\SDK"
"SdkRootdir"="C:\\Program Files (x86)\\Steam\\steamapps\\common\\FSX\\SDK"
7. I also checked these posts and did not find a solution for my problem:
- http://www.fsdeveloper.com/forum/threads/gmax-fsx-sdk-path-not-found.311550/
- http://www.fsdeveloper.com/forum/threads/failed-to-find-fsx-sdk-installation-path.3568/
Could please somebody help me? Is this issue linked to a key in the registry? Is there a way to use Gmax succesfully with plugins from FSX SDK SP1A? Do I need to test another plugin? In this case, I mean, "gmax_FSModelExp". Ideas? A migration for 3DS MAX? Free?
System:
- Windows 10
- FSX Steam Edition
- SDK SP1A
Thank you! (big post, but I tried to give as much as detail I could)
Matheus