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FSXA Ground Polygon Texture disappears at long distance

mendiola_loyola

Resource contributor
Messages
520
Country
peru
Hello:

I have some ground polygons with textures, all the textures have mip maps.
The problem that I have is the at long distance the polygon texture disappears and I can see the default ground.

Is there a way or method to solve this issue?


Polygon at Long Distance: (Concrete Polygon)
7-4-2016 23-07-08.png


Polygon at close distance:
7-4-2016 23-07-33.png


Regards
Alfredo.
 
Hi,

In the Ground Polygon Wizard it says layering and visibility. Does that not work for you???
 
I have the concrete polygon with a visibility of 10km and layer=16.

If I use a texture without mip maps the texture doesn't disappear at long distance.

Regards
 
The problem was that I had created the Texture with DXT1 Format. I changed to DXT3 format and the bitmaps were created well. I can see my polygon textures at long distance.
For ground polygons use DXT3 texture instead of DXT1 textures.

Regards
Alfredo Mendiola Loyola
Lima, Peru
 
Interesting that one apparently can limit or improve FS object visibility distance via choice of BMP texture file DXT-type: :idea:

http://www.fsdeveloper.com/wiki/index.php?title=DXT_compression_explained



BTW: While the OP's above reported maximum visibility distance for the OP's Ground Polygons (10 Kilometers = 5.399555 Nautical Miles) is slightly different than that of the reported maximum visibility distance for ex: Autogen 'Tree' objects, it is also remarkably 'close', and it raises questions (for me, at least) about whether / how texture format plays a role in the way the FS rendering engine may control "autogen fade-in / fade-out" as implemented in FS2Kx (...or P3d ?). :scratchch


Interested readers may wish to see this 'worked example' in a FS world globe terrain grid location quad size at 41°08′19.88″N

http://www.fsdeveloper.com/forum/threads/autogen-radius.81821/#post-233623


9.25 LOD-13 quad tiles x 1223 Meters (avg.) span per quad tile = 11,312.75 Meters

11,312.75 Meters = 11.31275 Kilometers or 6.108396 Nautical Miles "autogen object visibility distance"

[EDITED]

NOTE: For more info regarding the position on the FS 3D world globe where reported size / aspect ratio of MSFS terrain grid Quads / Area Points may be closest to equiangular quadrilaterals in configuration ...see:

http://www.fsdeveloper.com/forum/threads/about-landclass-tile-ground-dimensions.435767/#post-728735

[END_EDIT]


Thanks for sharing your work-flow and troubleshooting as you develop your project; it may help with better understanding how the FS SDK operates in those areas which are (still) under-documented and less well understood. :)


GaryGB
 
Last edited:
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