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How Do you get to the ACES Image Tool?

Discussion in 'Tools programming' started by CWP, 16/2/09.

  1. CWP

    CWP

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    I'm thinking I don't have a full install of SDK because I can't find any of the utilities mentioned in the SDK overview. Is there a control panel? I show SDK installed in my add/remove programs but I can't find any tools to open and I would like to get to the ACES Image Tool to create an alpha channel image.

    Regards: CWP
  2. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    I have that tool in ..\SDK\Environment Kit\Terrain SDK
  3. CWP

    CWP

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    Thanks Jon
    Lots to learn here! Now all I have to do is figure out how to create an alpha channel for transparent objects. Do you know where a Image Tool tutorial is??

    Regards: CWP
  4. meshman

    meshman

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    withdrawn.
    Last edited: 29/6/09
  5. CWP

    CWP

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    Thanks Lance
    Good Lesson! Simple and to the point and the DXTBmp instructions seem simple and clear also.

    Regards: CWP
  6. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Neither ImageTool nor DXTBmp are tools to make the alpha channel. They are tools to convert the textures to a compressed format FS can read. You should create the alpha channel in your normal painting program (GIMP, Photoshop, Paint Shop Pro).

    I prefer to use ImageTool as it can read PSD files. In that case I can have my texture and the alpha channel in one file. Much easier to work with.
  7. ziporama

    ziporama

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    To add to the above, Nvidia provides a Photoshop compatible plugin that works with many formats needed by FS, and is one of the few ways to create bump map textures.

    The plugin can be found here: http://developer.nvidia.com/object/photoshop_dds_plugins.html

    It should work with any imaging tool that supports the more recent Photoshop plugin format.

    Etienne

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