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FSX How to add autogen houses to FSX/UTX?

Discussion in 'Autogen' started by jschall, 7/4/12.

  1. jschall

    jschall

    Joined:
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    ca-quebec
    I am new to scenery design, just getting up to speed with ADE.

    In one small area near an ADE-improved airport (CSU3 Saint-Hyacinthe), UTX has inserted roads with no autogen buildings (there are a couple of trees, but no houses). In reality, this is a housing development near Sainte-Madeleine, with lots of small bungalows. It's probable that there were no buildings there when FSX and UTX were released 'way back in 2006.

    Is there any way I can correct the autogen to add houses to this small area?

    If so, what would be the best approach for a newbie? I suppose I could use ADE to add individual houses, but is there a smarter way? Is the Annotator the best tool? SBuilderX?

    Your ideas would be appreciated.
  2. Tejal Bernardo

    Tejal Bernardo

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    it's said you have to have a photoreal background to work with autogen annotator, so only could be with individual buildings and object placement tool, or get some kind of photoreal texture for the zone. you can eliminat this afterwards.
  3. JRobinson

    JRobinson

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    Or put down a landclass poly with SBuilderX.

    Jim
  4. jschall

    jschall

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    Thank you, Bernardo and Jim, for those suggestions.

    For now, I am having fun learning how to use Instant Scenery 2 to populate that small area with all sorts of objects!
  5. lionheart

    lionheart

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    Sigh......

    I wish Instant Scenery 2 worked with Prepar3D. :(
  6. rhumbaflappy

    rhumbaflappy Moderator Staff Member Resource contributor

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    I believe Instant Scenery 2 FSX BGLs will work just fine in P3d... Place items in FSX and move the BGLs to P3d.

    Dick
  7. lionheart

    lionheart

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    I didnt think of that Dick. Thanks for the heads up.



    Bill

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