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How to Determine Texture-BMPs of Library-BGLs

Discussion in '3D Objects General' started by Helli, 7/12/06.

  1. Helli

    Helli

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    Hello Coffee-Drinkers,

    I am not very happy about the title of this thread.
    So what do I mean:

    I am using presently Arno's excellent "ObPlacer_XML" tool to place various objects over autogen landscapes.
    Since I have not yet produced any objects of my own (Gmax or other), I have to use objects from available libraries.

    It happened to me now several times, that for some library object the associated texture-bmps were wrong, not complete, missing or located in another part of the library.

    My problem: how to determine, which texture-bmps belong to or are required for a particular library object.
    I know, that this information is stored somewhere in the bgl- and mdl-file, but I am not a programmer.

    The ObPlacer_XML does not provide this information (at least I have not come across it).

    The only tool which I know having this feature is John Masterson's "Library Object Manager", but since it is treated there only as a kind of add-on feature, it is not the quickest and easiest way to do it.

    Is there a nice and tiny tool around to be used by an amateur like me?
    Has Arno something like this up his sleeve?
    Or in other words, how do you solve this problem, when it catches up with you?

    Helli
  2. Helli

    Helli

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    This is one of the rare cases - at least for me - being able to answer one's own question.

    Getting attracted to the words "MDL" and "Tweaker" I inspected Arno's tool a little bit closer - and bingo!

    So the "MDL-Tweaker II" can do it.

    (Strange that none of the 47 viewers till today did know this).

    Arno, thanks again for yet another great tool.

    Helli
  3. pierrot1951

    pierrot1951

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    hello
    did you try texture finder?
    i'm very satisfied with it.
    Pierrot -FMEP
  4. Helli

    Helli

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    Texture Finder

    Hello Pierrot!

    Thanks for your input.
    No, I do not know a program "Texture Finder" - yet!

    I shall lokk for it in Google. If I am not successfull I shall come back to you if I may.

    Thanks again

    Helli
  5. Helli

    Helli

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    Hello Pierrot,

    I found Texture Finder very quickly.
    But I found also out, that it does not work with FS9 and FSX, only with the older API macros.
    Its author Jon Masterson of course is right, when he pointed out to me that he will not bother with an update version, since his "Library Object Manager" fullfills the funktion very nicely for both FS9 and FSX.
    And I have to agree to that.

    greetings

    Helli
  6. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    My Scenery Design Engine decodes enough about a mdl file to show textures. As mentioned to Helli on my Forum I will look at making a simple front end to it which will display textures for a model. That would make a nice simple demo to the engine :)
  7. bertvk

    bertvk

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    hi Jon,
    Indeed it would be very usefull to show textures too with SDE.
    I cann't hardly wait for a good designtool, but who can !:)

    regards
    Bert
  8. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    OK I have just modified the code of the SDE test app a tiny bit. Now when you display a model from a library the text box displays a list of textures that are used by the object.

    I am releasing this build today so please let me know if the texture list display works. This will show textures for FS9 and/or FSX objects.
  9. bertvk

    bertvk

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    hi Jon.
    Yes the texture list display works fine.
    Thanks!
    kind regards
    Bert
  10. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    My pleasure :)

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