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I need to fix this

Discussion in 'General chat' started by Chris04, 20 Jan 2016.

  1. Chris04

    Chris04

    Joined:
    13 May 2015
    Messages:
    94
    Country:
    unitedstates
    Hey everyone.

    I have been working around this problem, and avoiding it quite frequently, so I have finally decided to fix it.

    I've been building a few taxiways in Blender. Then converting them to a .dae file. After that I import it into ModelConverterX and apply all the textures and exporting them through the ground polygon wizard. After that I open FSX, and I can see the default airport. Since I wanted to start from scratch, I tried to remove the default airport by opening up AirportDesignEditor. Then opening up the stock airport, and deleting everything on it. But when I go back into FSX and try to taxi on my new taxiways, I find out that it isn't registering as a surface, meaning it I'm just taxing on ground. The evidence that this is true is because its really bumpy when I taxi, and there's dust and dirt flying around my wheels. I think I need a way to tell FSX that my taxiway is a hard surface and not the ground. To avoid this problem I have tried going into to ADE and making the taxiway, and placing it in fsx under the one I made in Blender. This sort of works, but it's hard to make them the same size. I feel that this is not the way others make ground polygons for their scenery.

    Any help would be appreciated:)
     
  2. edphipps

    edphipps

    Joined:
    10 May 2011
    Messages:
    761
    Country:
    us-florida
    Place apron paths under your ground polygon taxiways. This will harden the surface and stop the dust and dirt around the wheels.
     
  3. Heretic

    Heretic Resource contributor

    Joined:
    1 Feb 2007
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    5,596
    Country:
    germany
  4. Chris04

    Chris04

    Joined:
    13 May 2015
    Messages:
    94
    Country:
    unitedstates
    Whoops. Ill move it