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Import FS2004 Model, export as FSX model.

#1
Hi!

Basically what I'm trying to get at, is merging a VC for a specific plane, but I can't do that since the model for it was compiled w/ the FS2004 SDK. Is there a way I can import that into a program, then re-export it as an FSX SDK-compiled model, so I can merge that VC?

Thanks!
 
#2
If that where possible which it is (but no program exists to my knowledge that does such things) there would be massive copyright violations and theft of intellectual property. However, if we were GOD which we aren't, we would never do such things but this isn't the case, lol.
 
#3
If that where possible which it is (but no program exists to my knowledge that does such things) there would be massive copyright violations and theft of intellectual property. However, if we were GOD which we aren't, we would never do such things but this isn't the case, lol.
So, basically, the answer is no, because it is illegal?
 

n4gix

Resource contributor
#4
The real answer is that it is impractical!

While it can be done, the simple truth is by the time you re-did all the materials, re-did all the animations, fixed all the partnames and re-linked them into a logical heirarchy, et cetera...

...you may just as well have started from scratch and built your own model to begin with! :rotfl:
 
#5
Like Bill said, its very difficult.

With FS2004, you have some animated parts, and mostly parts that use 'names' as the animation tags.

With FSX, you have;
Attach points attaching the animations to parts
Serial numbers (GUID) attached to every single animation type
Effects Attachments (also) for things like lights, disappearence visibility things, etc
Super ellaborate (almost rediculous) FSX materials that have tons of various settings and inputs
'EVERYTHING" in FSX must be animated, including props and tires


The list goes on. This must be carried out on a model before it can be magically exported into FSX format. You could almost build another cockpit. You could rip models (illegally in some cases) and try to export, but it will be a 'lump of clay' with none of the FSX attributes; no animations, no tag attachments, no GUID's, etc, etc, etc...


Thats why alot of Dev's never re-created their planes for FSX. Its alot of hair pulling.
 
#7
Note that you can use other FSX cockpit models in FSX. Every model has an interior and exterior model in it (in FSX). You can swap out one interior into the model of another with a good exterior. Just copy/paste, and reset the name of the new VC model into the model.cfg file and you are good to go.

;)


Thats another thing. FS9 has both models in one model file, and in FSX, you have an interior and an exterior model...
 
#8
Note that you can use other FSX cockpit models in FSX. Every model has an interior and exterior model in it (in FSX). You can swap out one interior into the model of another with a good exterior. Just copy/paste, and reset the name of the new VC model into the model.cfg file and you are good to go.

;)


Thats another thing. FS9 has both models in one model file, and in FSX, you have an interior and an exterior model...
Yes, but not is the aircraft was compiled w/ the FS2004 SDK...