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Intersecting Boxes - Performance Issue?

Discussion in 'Modeling' started by VulcanB2, 9 Dec 2007.

  1. VulcanB2


    24 Dec 2005

    Apart from being a total waste of polygons (would be sorted for final release, obviously) - is there a known issue with intersecting boxes? e.g. two boxes, one inside the other partially?

    I ask because I created what I considered to be a low-poly count (1000 or so) model, no textures, no animations etc., and it was sooo slow!! From running at 45 FPS with the default Cessna to 12 FPS.

    Am I doing something wrong? I note also that cloning (mirroring) a part seems to have a performance hit, even though the part that was cloned added maybe 50 polys to the count.

    Anyone aware of any issues?? This is in FS2004.

    Best regards,

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