That will be a bit more complicated then it looks. When you switch aircraft, the aircraft changes around the users location. You can not move into an AI aircraft. You will have to do a little slight-of-hand to make it look like the user is moving, and the other aircraft are not.
For example you have 3 aircraft A, B, and C, left to right in a row. You need to have 3 AI aircraft (Or aircraft objects). If your player starts off in type A, then the object A must be inactive, and B and C are activated to your right. If you move into B, object B must be inactactive and A active to the left, C active to the right, etc.
The example above is easer to do if your on a large apron, and may not work on the deck of a carrier. It's also complicated. You may just go for a simplified look and just show 3 static objects on the deck. Select the aircraft and go.
Gunner