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Lat and Lon values in traffic.bgl?

Discussion in 'Tools programming' started by garfield_x, 15/3/07.

  1. garfield_x

    garfield_x

    Joined:
    30/11/06
    Messages:
    72
    Country:
    netherlands
    Hi

    Is the format for the lat and lon values in FSX traffic.bgl different from the one in airport bgl files?

    I use the same code for converting the FS9 Lat and lon values of an airport in FSX, but got strange values that not correspondent with the real values.

    Anyone has an idea?
  2. garfield_x

    garfield_x

    Joined:
    30/11/06
    Messages:
    72
    Country:
    netherlands
    Never mind. Found it already. did some miscalculation.
  3. jvile

    jvile

    Joined:
    24/1/05
    Messages:
    7,459
    Peter

    Did you notice that the decompiled FSX AI traffic bgl listed the default aircraft 2, 3, and 4 times including paint textures giving a total AC# count of 119?

    I found it odd that FSX used one plane as AI many times with different registration numbers in the decompiled FP.txt vs the Aircraft.txt.
  4. lc0277

    lc0277

    Joined:
    25/9/06
    Messages:
    156
    Country:
    france
    Hi Jim,

    They also included retro aircrafts in the AC list, such as DC3 or the Grumman Goose, but without flightplans.
  5. jvile

    jvile

    Joined:
    24/1/05
    Messages:
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    lc0277


    The J3 is no where in the FP either. I coded many FS9 DC3's and J3 into FP's but always found that their FD behavior was not acceptable. Slight winds caused the J3 a lot of problems. DC3's had terrible descent rate profile and could not get down and land at many airports.

    Maybe FSX took another look at this and decided no more AI for those type planes.


    Reggie has an interesting theory on the multiple AC's listed.


    http://www.projectai.com/discuss/index.php/topic,53745.0.html

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