I am having problems exporting from GMAX with the fsx gamepack installed and then creating library files using Arno’s library creator. I create a simple box and apply a simple texture. I run the image tool and then save the texture as a DXT1 file. I have tried allocating a guid in GMAX using the LOD method and entering the name through File/Properties. When I try and create a library I get the following error message: ["old"] Library Creator XML C:\FS Utilities\Library Creator XML>bglcomp compile.xml Parsing document: compile.xml ERROR C2014: Failed to load model data in file: C:\FS Utilities\Library Creator XML\box.MDL ERROR C2149: Failed to load model data! ERROR C2340: Failed to finalize MODEL_DATA! ERROR C2032: XML Parse Error! Element tree follows: ERROR: <FSData ERROR: version = 9.0 ERROR: > ERROR: <ModelData ERROR: name = 3CAEAAFEF49E4EA198395CBEA781FD61 ERROR: sourceFile = C:\FS Utilities\Library Creator XML\box.MDL ERROR: > ERROR: ERROR C2024: Failed to process closing element tag <ModelData> near line 2! Parse complete! I cannot work out what I am doing wrong and I wonder if it is possible to export and mdl file from GMAX at present and how to do so. If someone could tell me the best method of exporting from GMAX for fsx and where I am going wrong in the library creation I would be very grateful. I attach my test files.