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Limited Bridge length?

Horst18519

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germany
I wonder if there's a limitation to the length of the bridges? I played around with some jetways of my current scenery and found that my 2-element SODE jetways work just fine - but as soon as I scale one of the bridges to increase the reaching radius of the jetway I end up with a static jetway in FSX.
I set up everything correctly, do not get any error messages in the log or anything. The jetways are just static and won't move a thing as soon as I increase the overall length.

Is there a limitation or am I missing something?
 
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611
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switzerland
No, there is no limit as such.

I don't know how the script or the conversion to a skin object handles *scaled* parts. I usually just translate/move the vertices to stretch jetway bridges, I have never used scale for that.
Don't forget to update the jetway.cfg with the new range limitations.

but I can't explain why it would turn into a static jetway...
 

n4gix

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unitedstates
At a guess since I know that "scaling" any animated object on an aircraft object "kills" the animation in sim, likely the same solution used in this case would work as well...

To wit, open the Dope Sheet and check the animation transform scaling for those bones. If the scaling isn't X:100.0 Y:100.0 Z:100.0 then you will need to add an X-Form modifier to each bone and Reset the Scale on them. This should restore proper animations.
 

Horst18519

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germany
That's what I thought as well, but I scaled it in vertex mode before I rigged it and even applied an x-form modifier before rigging everything. I think it might have something to do with overall bridge length or so because a small scaling was ok, but a bigger one made the jetways inoperative.
 

n4gix

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unitedstates
Okay, but did you apply "Reset X-form" after adding the X-Form modifiers?
 
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