could someone pls explain what the differences are and what they mean as far as modelling animation for fsx as i have read that only liniar rotation animation should be used for fsx. How would i do this in 3dsmax as i only know one way to animate a flap for example.
ie
move pivot point to suitable location the rotate using rotate gizmo and set keys at various points in rotation.........how else can you do it?
perhaps this is why i am unable to get any animations to work in fsx even though they play parfectly in 3dsmax 2009?
am i doing it wrong?
thanks
ie
move pivot point to suitable location the rotate using rotate gizmo and set keys at various points in rotation.........how else can you do it?
perhaps this is why i am unable to get any animations to work in fsx even though they play parfectly in 3dsmax 2009?
am i doing it wrong?
thanks