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Madeira (LPMA) update

Discussion in 'Showroom' started by CrashGate3, 21 Jun 2006.

  1. CrashGate3

    CrashGate3

    Joined:
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    Thought I'd show off a few more updated shots of my ongoing project:

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  2. Shagster22

    Shagster22

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    netherlands
    Looks Great! (As usual :D )
    Nice turnaround there, and good luck with the suspended runway, that'll be fun fun with FS2004 :banghead::banghead: ! Keep it up! :)
  3. nickw

    nickw Administrator Staff Member

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    Dude! That is EXCELLENT! Cant wait to see it in the sim!

    Keep up the great work.
  4. Damien Moriarty

    Damien Moriarty

    Joined:
    29 Jul 2004
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    24
    Crashgate3,

    This project is stunning. Your commitment replicating the terrain mesh and elevations are like nothing I have ever seen before. Your night lighting and subtle details like the shadows the lamp posts cast look brilliant. Textures and models look extremely well built. Highly impressed.
    Last edited: 6 Jul 2006
  5. Grizzly_Air

    Grizzly_Air

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    Wow!

    That is simply brilliant! Nice job. Let us know when it is available.

    Brian
  6. Scannor

    Scannor

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    norway
    Wow, this is just fantastic! Can I ask how many polys this airport contains? :)
  7. CrashGate3

    CrashGate3

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    Haha.. lots...:D

    About 25000 so far, but I've not put any LODs in it yet.

    Its perfectly smooth and playable though.
  8. fsisland

    fsisland

    Joined:
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    iceland
    Hi

    So how is this great scenery coming along? The homepage has not been updated for a long time... :)
  9. gsnde

    gsnde

    Joined:
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    Hi technicolor,

    this is looking gorgeous !!!! Have you already tested it with FSX? Whenever you need somebody for such a test - just give me a hint :D
  10. skull_demon

    skull_demon

    Joined:
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    portugal
    :eek: amazing
    your doing great
    i just can't wait for the fsx version...
  11. CrashGate3

    CrashGate3

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    A bit of an update.

    After some troubles getting it to work, I've managed to get the rendered night-lighting to work and it's, well.. I'll let you judge for yourselves. :D

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  12. gimpdaddyrob@gmail.com

    gimpdaddyrob@gmail.com

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    Country:
    us-california
    It's jaw dropping... absolutely phenomenal! Your talents:wizard: are not wasted on this project.
  13. mskhan1991

    mskhan1991 Resource contributor

    Joined:
    27 Jun 2007
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    Country:
    pakistan
    Love It!

    Hey, my first post in this forum. Those are better than professional lights! I love them.

    Can I ask, how you rendered them? so I can render them on my coming project of Jinnah International airport in Karachi.

    I love all the night lights, brilliant job.... best ever. First time I am looking at such a professional night time work.

    Sarmad.
  14. Alex Barrett

    Alex Barrett

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    What an amazing bit of scenery! nice to see so much detail go into something like that. I am really looking forward to seeing more on this project.

    All the best,

    Alex
  15. doswedania

    doswedania

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    Looking splendid! I wouldn't disregard the transition with the surounding area though?
  16. hinch

    hinch

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    Wow! I can't wait to have a go flying into this one.
  17. khaos_56k

    khaos_56k

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    us-maryland
    Absolutely phenomenal! The daytime textures are incredible and the night time textures make it look real! WOW!
  18. CrashGate3

    CrashGate3

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    Couple more shots:

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  19. Geiger.Daniel

    Geiger.Daniel

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    germany
    Really nice looking. I just sat there and thought: Wow!

    And once again I see someone who made this special looking building textures I try to create for months now but never get done right.

    Is the nightlighing on the buildings also rendered? I had the same idea for Frankfurt some time ago. Just take the day texture and some glowing windows and let C4D do the rest ;-)
  20. CrashGate3

    CrashGate3

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    Yes, they're all rendered - I'm not *that* good at drawing.. :D

    3DSMax has a 'render to texture' function that will take an existing texture map, and 'bake' the light and shadow onto it from the scene you place it in.

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