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FS2004 Material Editor bug in 4-21 build

Discussion in 'ModelConverterX' started by Sidney Schwartz, 22/4/10.

  1. Sidney Schwartz

    Sidney Schwartz

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    Ran into a problem with the Material Editor. I first renamed and converted the texture files using the Mass Texture Editor. In this case file were rename from textureXX.bmp to iqaluit_terminalXX.bmp. This worked and the new textures files were created. However, when I opened up the Material Editor, it still showed the original textureXX.bmp names. Not very useful, that. ;)
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    I'll check this. Most likely a new bug that got introduced when I changed the way textures work for the drawcall minimizer. I'll come back about this one.
  3. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    I fixed the bug, it should work again in the next development release.
  4. Pyscen

    Pyscen

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    I thought I was going crazy even the html report not calling up the converted textures as well...
  5. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    That was the same bug, the mass texture editor was not updating the model correctly.

    Like I mentioned a couple of days ago I made quite some changes to the way textures work to get the drawcall minimizer working correctly. It seems I by accident broke a few other functions as well. That's the risk with using the development release :).
  6. Pyscen

    Pyscen

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    Arno,... Don't worry about it... no problem! Your right, that's the risk of using the development release. But without using the Development Release how could the "bugs" get fixed. You are doing a Great job!!! There are pains with growth!
  7. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    Yes, I know. I am very happy to have such a good group of testers who tell me directly about all the bugs I make :D. You efforts are appreciated very much.

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