• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Max number of exits - FS9 only

Messages
440
Country
us-wisconsin
The title says it all. For some reason my skull thinks the max is 2. Would like confirmation before we start chasing our tails to get 4.

TIA
Roman
 

tgibson

Resource contributor
Messages
11,327
Country
us-california
Note that to get exits 3 and 4 working I had to add custom part names to the makemdl.parts.xml file:

Code:
    <part>
    <Name>door_3</Name> <!-- animates door #3 (crew) -->
      <animation>
         <Parameter>
         <Sim>
           <Variable>EXIT OPEN:2</Variable>
           <Units>percent</Units>
         </Sim>
         </Parameter>
      </animation>
    </part>

    <part>
    <Name>door_4</Name> <!-- animates door #4 (large cargo) -->
      <animation>
         <Parameter>
         <Sim>
           <Variable>EXIT OPEN:3</Variable>
           <Units>percent</Units>
         </Sim>
         </Parameter>
      </animation>
    </part>

Hope this helps,
 
Messages
1,451
Country
mexico
Hello Roman

In case you're running low on doors; create a new one. Nothing fancy, easier than a 2 way switch:

HTML:
<part>
     <name>toggle_bell429_clamshell</name>
        <mouserect>
          <cursor>Hand</cursor>
          <tooltip_text>O/C Clamshell doors</tooltip_text>
          <callback_code>
            (L:clamshell_doors,bool) ! (&gt;L:clamshell_doors,bool)
          </callback_code>
        </mouserect>
   </part>

I use this for the clamshell doors in the Bell 429.

Cheers,
Sergio.
 

Heretic

Resource contributor
Messages
6,830
Country
germany
Very handy indeed. The only disadvantage is that it will not open using the default Shift E n keyboard command.

You can use other key combinations for triggering scripts though. The code below, when run in a 2D gauge, will toggle Sergio's clamshell door when Shift+F7 is pressed.

Code:
<?xml version="1.0" encoding="UTF-8"?>
<Gauge Name="Control Spoilers By Key" Version="1.0">
  <Keys>
  <On Key="374">
  (L:clamshell_doors,bool) ! (&gt;L:clamshell_doors,bool)
  </On>
  </Keys>
</Gauge>

The most difficult part is finding the code a suitable key combination not used by MSFS' default key assignments, e.g. Shift+F5/6/7/8. I use these key combinations to make the aircraft spoilers much more controllable than just being able to arm and toggle them.


More info:
http://www.fsdeveloper.com/wiki/index.php?title=XML:_Key_Traps
 
Top