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Maximum Polygon Numbers

Discussion in 'Modeling' started by Brother23, 22 Nov 2006.

  1. Brother23

    Brother23

    Joined:
    10 Nov 2006
    Messages:
    184
    Country:
    germany
    Comrades: Does anybody of you know how much polygon are allowed
    for a FSX aircraft so that the sim runs with nice FPS?

    Greetings
  2. robby88

    robby88

    Joined:
    25 Sep 2006
    Messages:
    58
    Country:
    australia
    The updated SDK is currently in beta test and should hopefully be released soon. The SDK document mentions that the more complex aircraft in FSX have a top level LOD 400 count of approx 25,000 triangles. You could go higher if you want. You could create and compile a test aircraft adding high triangle count primitives or subdivided parts - make sure they are textured, as materials also impact performance - Then see how performance is affected.
  3. Brother23

    Brother23

    Joined:
    10 Nov 2006
    Messages:
    184
    Country:
    germany
    Thanks...

    ..good to know that at time. Currently I have hit this number already.

    Just now I experiment with exporting to the sim, so I can test it in a
    steady flow of examples.

    Again THX!

    Greetings

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