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Hi All,
looking for a way to change exit/door assignments (described in this thread, unfortunately without any hints for a virtually simple change yet) I stumbled upon Arnos tutorial about the aircraft.cfg editor, in which he also shows how to add a new contact point for an exit.
Since I'm taking my first steps, using a copy of the default 747, I don't have to add any contact points but edit the existing ones instead. What I see in the viewport of ModelConverterX is very funny:
The contact points are distributed - somehow wildly - in a way that doesn't make much sense to me, and I ask myself if MCX reads their position correctly? Opposed to the CPs shown in the above mentioned tutorial, the contact points for the exits are far (far far far ) away from the visible doors. Looping through the parts in Hierarchy Editor this seems to be the same with other contact points... Obviously the default model works fine in FSX, so I have no idea if I ran into a bug or what else might be the cause for this.
One more thing is that I can't edit the values in "Hierarchy Editor" (i.e. change 'exit.0' to 'exit.2'), which, looking at its title, should be its main purpose.
Could one of you guys please help me get out of this confusion a little bit? Please excuse that I'm not familiar enough with the tool, so I might just have overlooked anything.
Thank you for any guidance towards understanding more of this,
Mick
p.s.: I'm using the latest dev release dated 29.01.2016.
looking for a way to change exit/door assignments (described in this thread, unfortunately without any hints for a virtually simple change yet) I stumbled upon Arnos tutorial about the aircraft.cfg editor, in which he also shows how to add a new contact point for an exit.
Since I'm taking my first steps, using a copy of the default 747, I don't have to add any contact points but edit the existing ones instead. What I see in the viewport of ModelConverterX is very funny:
The contact points are distributed - somehow wildly - in a way that doesn't make much sense to me, and I ask myself if MCX reads their position correctly? Opposed to the CPs shown in the above mentioned tutorial, the contact points for the exits are far (far far far ) away from the visible doors. Looping through the parts in Hierarchy Editor this seems to be the same with other contact points... Obviously the default model works fine in FSX, so I have no idea if I ran into a bug or what else might be the cause for this.
One more thing is that I can't edit the values in "Hierarchy Editor" (i.e. change 'exit.0' to 'exit.2'), which, looking at its title, should be its main purpose.
Could one of you guys please help me get out of this confusion a little bit? Please excuse that I'm not familiar enough with the tool, so I might just have overlooked anything.
Thank you for any guidance towards understanding more of this,
Mick
p.s.: I'm using the latest dev release dated 29.01.2016.