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FSXA MCX new bug

Discussion in 'ModelConverterX' started by Pyscen, 25/4/10.

  1. Pyscen

    Pyscen

    Joined:
    13/8/06
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    Arno,...

    I think I found a new bug:

    When changing to a new texture map say for nightmap,... and you happen to found out that you messed up (determining this texture doesn't have a "_lm"), you delete the texture within the material and now you have a black and white checkboard, basically elimanating any diffuse map/texture. I think this is happening to any destinated slots. Not sure on the latter though.
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Doug,

    Let me see if I understand what you are doing.

    You are removing the night texture in the material editor and when you do that the diffuse texture also does not show anymore in the preview?

    The checkboard normally means that the texture could not be found.
  3. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Doug,

    I think I have found the issue, it's fixed in the next development release. Now the diffuse texture will show again during night when you remove the night texture.
  4. Pyscen

    Pyscen

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    Yep corrected! Thanks!

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