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Hi guys,
First off, I have no experience in hacking around in mdl files. But as a scenery designer, I don't want to believe that we can't add conditions to the fsx mdl structure. So I did some reading about the format and stumbled on two RIFF identifiers: VISC and VISS, which are described as "Part visibility control expression" and "Part visibility control variable" in some document.
Hmm, so there is a mechanism to control parts with variables? Or is this for aircraft mdls only? Would be great if scenery variables worked on those!
There are similar identifiers for animations XAPC and XAPS.
Conditional animation?
As I said, I have no idea. I'm just thinking loud and I hope maybe some of you mdl gurus get inspired...
Best regards,
Jeff
First off, I have no experience in hacking around in mdl files. But as a scenery designer, I don't want to believe that we can't add conditions to the fsx mdl structure. So I did some reading about the format and stumbled on two RIFF identifiers: VISC and VISS, which are described as "Part visibility control expression" and "Part visibility control variable" in some document.
Hmm, so there is a mechanism to control parts with variables? Or is this for aircraft mdls only? Would be great if scenery variables worked on those!
There are similar identifiers for animations XAPC and XAPS.
Conditional animation?
As I said, I have no idea. I'm just thinking loud and I hope maybe some of you mdl gurus get inspired...
Best regards,
Jeff