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I do a lot of work with FSX_KML.
If I look at the modified terrain.cfg I see a number of items like this...
// Medium road with light poles and telephone poles
[Autogen.3.0.0]
guid={81F596DE-70CF-DC43-BFCC-6F64A456DB23}
LegacyId=3
AutoObject={46F3D6CB-4270-4373-AEE9-89FB38462EA9} (ag_telephonepole)
ObjectSize=219
ExclusionWidth=3
ClipData=Yes
Offset=15
Density=0
MinAutogenDensity=20
PlaceOnWater=No
RandomHeading=No
This requires some software to embed the above into, I suppose for instance the shapefile defining the path along which this road should appear.
It may be a xml file to submit to BglComp???.
Can someone enlighten me? I know I can string out e.g. telephone poles along a road with Fsx_kml, but the above example seems to combine three items at once.. a road, a light pole, and a telephone pole.
If I look at the modified terrain.cfg I see a number of items like this...
// Medium road with light poles and telephone poles
[Autogen.3.0.0]
guid={81F596DE-70CF-DC43-BFCC-6F64A456DB23}
LegacyId=3
AutoObject={46F3D6CB-4270-4373-AEE9-89FB38462EA9} (ag_telephonepole)
ObjectSize=219
ExclusionWidth=3
ClipData=Yes
Offset=15
Density=0
MinAutogenDensity=20
PlaceOnWater=No
RandomHeading=No
This requires some software to embed the above into, I suppose for instance the shapefile defining the path along which this road should appear.
It may be a xml file to submit to BglComp???.
Can someone enlighten me? I know I can string out e.g. telephone poles along a road with Fsx_kml, but the above example seems to combine three items at once.. a road, a light pole, and a telephone pole.