Here is an new build of the ModelConverterX tool. Please refer to the announcement of alpha 01 for some more background information on how to use it. In this new version the following things have been changed: Better error handling, so a more useful error message should be produced now (or at least useful for me during debugging the problem). Fixed a problem that some API macros got in an endless loop while loading them. Improved the way texture files are searched for the 3D preview as this could result in crashes as well. The way is still not perfect though, the tool will go a maximum of three levels up from the folder where your API macros is and then search down for the texture file. In future versions I will probably introduce a search path to make this more efficient. Added more SCASM commands that are now recognised correctly. Please note I will be on vacation from tomorrow, so it might take a while before I respond to bugs in this version.