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ModelConverterX alpha 10 release

Discussion in 'ModelConverterX' started by arno, 24/2/08.

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  1. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Here is a new alpha version of ModelConverterX. The biggest changes are:

    • Added support to read files that contain more than one object
    • Improved triangulation to get less "non-planar" polygons that are skipped
    • Added rotations for TransformCall and RotatedCall commands
    • Fixed some bugs in the auto normal calculations
    • Fixed some bugs in the auto texture mapping calculations
    • Added recently used files to the menu

    As usually, let me know if there are any problems, wishes or suggestions.
    Last edited: 23/3/08
  2. Ayrsimming

    Ayrsimming

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    Hi Arno

    Whereas with earlier versions I reported being able to export to FS9 .mdl files I am now getting error messages as shown below every time I try to export.
    Export to FSX .mdl files works okay for same source file.

    Running model

    Start! (C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2.x)
    Loading X C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2.x...
    Processing...
    Model units are 1.00 units/meter
    Sorting by Material...
    Optimize Parts...
    Welding...
    Generate BGL...
    Done!
    Assembling: C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2.azm
    C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2_0.asm(53) : error A2005: symbol redefinition : texture_riff_start_Lossie_Maintenance2
    C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2_0.asm(68) : error A2005: symbol redefinition : texture_riff_end_Lossie_Maintenance2
    C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2_0.asm(73) : error A2005: symbol redefinition : texture_riff_start_Lossie_Maintenance2
    C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2_0.asm(88) : error A2005: symbol redefinition : texture_riff_end_Lossie_Maintenance2
    Error!

    Iain
  3. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Iain,

    I will take a look, maybe some changes I made for the night textures of FSX did influence the FS2004 output. As that was never the main target, I might have to write a different X file for them when more advanced features are added.
  4. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Iain,

    The error is related to the way the night textures are stored for FSX. For FS2004 it looks like they should be written different, else MakeMDL will fail. So this only happens for objects with night textures.

    I'll see if I can write a different X file for FS2004 later. But that does not have a very high priority for me at the moment.
  5. Ayrsimming

    Ayrsimming

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    Hi Arno

    At the moment I am not able to convert files that contain elements made with a cylindrical shape and with 'smoothing' applied ie a fueltank. The file will convert without the'smoothing' applied but the sides of the cylinder are very apparent.
    Is there a possibility that this issue can be covered in a future release.

    Iain
  6. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Iain,

    Do you have a test file for me that I can test this with? I thought the smoothing should somehow be there, but I will check.
  7. Ayrsimming

    Ayrsimming

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    Hi arno

    Attached is a file for testing purposes.

    Iain
    Last edited: 10/4/09
  8. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Thanks Iain, will use that one to test where it goes wrong.
  9. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Iain,

    I found the issue with that one. There was an unsupported way to define the normals in that macro. I have fixed that now, so in the next version it should work.

    I am a bit surprised that you did not get an error because of this.
  10. Ayrsimming

    Ayrsimming

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    Hi Arno

    Thanks for that and look forward to next release.

    The file I sent you did come up with an immediate error when trying to import. I was also able to remake the object in the original design program and opt not to have 'smoothing' and this file, when imported, did not have any error message and I was able to export.

    Thanks again for a great tool.

    Iain
  11. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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