Here is a new version of ModelConverterX. Compared to the previous version this are the main changes: The SCASM binary commands are now supported. Most important this means that colour in FSDS API macros are now read correctly (and also the textures are no longer read in a dirty way). Fixed a problem with reading in a VertexList with automatic normal calculation. Added an object reader for FSX MDL objects. This might not be very useful for most users, as you want to export to FSX, not import to it. In the pipeline for the next version are things like basic animations, direct reading of BGL files and support for lights and lines (can't promise all will be in the next). And I have started on expanding the manual on the Wiki, that should also help users more.