Here is a new version of ModelConverterX. I have been able to include quite a few new things this one. One big change is that you need to have the graphical DLL files by Martin Wright installed, as the tool uses them. If you don't have them, you can download them from his website. Here are the other main changes: The material editor screen will show a preview of the texture, making it easier to see which material is which. Texture names with a space in them will no longer cause a crash. More VecPoint command arguments supported. Improved handling of FS5 colour palette colours. Lines will be converted into 3D object, the radius and amount of vertices can be set in the options. Attached effects from SCASM macros are read in and written to the FSX X file as attachpoints. Lights are read in from SCASM macros and are written as attached effect in the FSX X file. The tool will also generate the required FX files to display a light with the correct colour. Fixed problem with FS2004 MakeMDL compilation due to night textures. Fixed problems with transformations being applied wrong. The 3D preview will now also display the alpha component of your texture, thus showing the transparent parts. If the texture files can be found, the transparency setting in the material will be set correctly. This means that textures with an alpha channel will automatically show up correct in FSX now, without requiring manual setting of the transparency flag. If there are any issues, please let me know. As the tool seems to be quite stable now I plan to stop releasing test versions from now on. For the next version, which I call version 0.5 for now, I plan to clean up a lot of things and make the tool easier to use. But if any new bugs are reported these will also be addressed of course .