Discussion in 'Showroom' started by floda, 6 Jan 2015.
Hello! How is the update going?
Hi Daniel and others,
So sorry, but after a one year break it is definitely coming soon.
Reasons for the delay:
- burnout from one of us (he got too much involved I suppose and his wife did not agree any longer);
- 7 month absence plus one month computer problems for the other one;
- Lack of beta testers;
- FSX and P3Dv3 compatibility.
Things are working in FSX but not in P3D and other things are working in P3D but not in FSX.
I am quite satisfied with my FSX ESGGv3 and my partner is quite satisfied with his P3D version so we wait until our hawk eyed beta tester (Gothenburger, recently back from India) gives the final OK.
Here are two pics to start with:
Will be back with more as soon as we have an exact idea of when it will be available but it should not be too long now.
That looks really good! Any plans for SODE Jetways? I know this Jetway is a little bit different than most jetways out there, but it has been done with exactly this type in Tatu Kantomaa's recent version of Rovaniemi.
Roby, such huge projects are worth waiting all needed time! I am deeply impressed by this work!
Thank you, Manfred and Hewe for the kind words. But we have no plans for SODE jetways for P3D, sorry. Some are animated in FSX though.
Well, you probably do not know the problems you face when working with a Swede of Austrian origin married to a Finnish lady, a Belgian (me, for God's sake, but blame it on my parents) that lives in the Netherlands, is married to a Dutch girl (well, woman in the meantime) and avoiding divorce by living in Spain for the better part of the year (huge sacrifice but only because I do not have my FS computer there) and worse still, using a local Gothenburger, sexually deprived bachelor as final beta tester: he always comes up with something he has seen last time he was on the airport, that was not there before but is there now (a frequent traveller). And I do not know how to include his imaginary ladies into the scenery without violating some copyrights.
Anyway, here are some more pics of things that have changed:
Cheers and have a nice weekend all of you!
PS (you know me): do not confuse a Dutch girl with a "Dutch wife" as she is real and bossy, probably just like the Finnish one is .
I have to say those screenshots are simply amazing!!!!!!!! It has been a long break but seems to have been worth it...
Thanks a bunch, Henrik. But that is also why I have not been able to contribute on adding some stuff to your amazing AI ships yet.
And worse it gets when they start speaking Swedish when on Skype together. I am used to Danish but not to Swedish.
Except for your Danish "Stöt" it would be a lot easier to understand though than Swedish is.
I promise I will fulfill my promise of a year or more ago to get back to your AI ships once this ordeal is behind me.
PS: I wish I were more of an artist to make screenshots. They are just plucked off the screen without any further ado. So here is another one just for the fun of it:
PS2 (so sorry but you know me): one important neglected part by our beta testers was to check on quirks in the AFCAD for user and AI aircraft. So I took it on myself and found out that I had made some mistakes there in V2. After correction now user aircraft get ATC instructions to a specific parking spot and taxiing to rwy 03 will not confuse you anymore on which taxiway to use.
A further update for those that start wondering if this update will come at all:
Yes, it will but we thought it would be wise to wait a while longer to see what P3Dv4 has 'in petto' for us. And then it will depend on what changes could influence our scenery in a negative way (or positive, who knows).
You will appreciate that we want to have our scenery compatible with the latest P3D version as well.
Cross your fingers,
PS: to show you what I am up against, here is an extract of a message sent by my Swedish partner to somebody (me!) who does not speak Swedish:
I have an inkling of what this Aaaarg! means, but the rest is rather gobbledygook.
PS2 (you know me): a further screenshot from FSX this time where it shows that the airport hotel has a badly insulated roof :
Hi again (almost one month after my last entry here),
Well, it will take another month or so for the v3 to come.
We have cleared all obstacles and our scenery is P3Dv4 ready but... outdated!!!
In fact, they have expanded the airport in that they have torn down some buildings, changed some others, increased the size of the apron to include some extra airplane stands to the northeast and the southwest side (stands 1,2,3 and 41 and 41A) and that is what we are updating in our scenery right now.
A preliminary top down screenshot of the southeast expanded apron and extra stands (41 and 41A) that we are working on is shown here:
A lot of work still needs to be done and we are waiting for pictures of the northeast end to make it 'as real as it gets'.
We would not want you to end up with an airport that is not up to date and would not work 100% in FSX, P3Dv2, P3Dv3.5 or P3Dv4, would we?
PS: Blessed be the patient ones as they will be rewarded (or something like that).
PS2 (you know me?): I am afraid we will have at least three or maybe four versions: one for FSX, one for P3Dv2 (maybe, if that one is not fully compatible with FSX), one for P3Dv3.5 (for sure) and one for P3Dv4. And we are still wondering if Simmarket has the installers ready because we do not have our own. Be it said though that you can always install the scenery manually the old fashioned way like in FSX if you know how to.
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